Ali Wajdan · Swift and iOS Developer
I build iOS apps with Swift and SwiftUI, architecting across UIKit and SwiftUI, and integrating Apple ecosystem frameworks including iCloud, HealthKit, ARKit, and StoreKit. When cross-platform delivery makes more sense, I build iOS apps with Flutter instead. 3+ years of professional Swift and SwiftUI experience. The right choice between Swift and Flutter follows the product: platform scope, team structure, timeline, and which Apple frameworks the product depends on. I can help figure out the right path before a project starts.
A Swift developer builds applications for Apple platforms using Swift, Apple's primary programming language for iOS, macOS, watchOS, and tvOS. The work includes architecting apps using UIKit or SwiftUI, implementing Apple ecosystem integrations (iCloud, HealthKit, ARKit, StoreKit), and managing the full App Store release process. Swift is the natural choice when a product needs deep Apple platform integration, maximum performance headroom, or an iOS-only feature set. Ali Wajdan has 3+ years of professional Swift and SwiftUI experience across client iOS projects. He also builds iOS apps with Flutter when cross-platform delivery is the right product decision. The practical choice between Swift and Flutter depends on project requirements: team structure, platform scope, timeline, and which Apple frameworks the product relies on. He can advise on the right path before a project begins.
Swift capabilities
3+ years of professional Swift and SwiftUI experience across client iOS projects.
SwiftUI-based interface implementation across iOS targets
UIKit integrations for legacy codebases and complex custom components
Apple framework usage: StoreKit, CoreData, HealthKit, CryptoKit
App Store Connect releases: provisioning, code signing, TestFlight, review submission
Platform channel integration to bridge Swift code into Flutter apps
Architecture decisions: when Swift is the right call and when Flutter is faster
Decision guide
The right stack follows the product. Here is how the two compare across the decisions that matter.
| Dimension | Swift / SwiftUI | Flutter / Dart |
|---|---|---|
| Platform scope | iOS, macOS, watchOS, tvOS | iOS, Android, Web, Desktop |
| Language | Swift (Apple-native) | Dart (compiled to ARM) |
| UI rendering | UIKit or SwiftUI (native components) | Own graphics engine (Impeller), consistent across platforms |
| Apple framework depth | Full direct access: ARKit, CoreML, HealthKit, CoreData, CloudKit | Plugin surface covers most needs; edge cases may need platform channels |
| Time to market | iOS-only build, slower for cross-platform | Single codebase to both stores, faster for cross-platform products |
| Team staffing | Requires Swift-native iOS engineers | Dart engineers, often easier to hire at mid-market rates |
| Best for | iOS-only apps, hardware integrations, deep Apple ecosystem | Cross-platform products, MVPs, startups needing both stores |
Client feedback
“Ali delivered excellent work ahead of schedule and kept communication clear at every stage. The attention to detail came through in the final product. Would not hesitate to work together again.”
“Strong mobile architecture instincts and the confidence to push back when something didn't add up. Took ownership of hard problems and delivered code that was clean and easy to build on.”
FAQ
Describe your project briefly: what you're building, where you are in the process, and your timeline. I'll respond within one business day.